46 Things You Don't Know About The Finals
Melee weapons don't deal damage to the target you're aiming at after the animation is finished; they actually deal damage to anything that's inside a hitbox in front of your character during that animation. It will also start dealing damage sooner from the left or from the right of that hitbox, depending on which side your character swings their melee weapon from the damage on explosive mines.
Stacks, so even though one mine that deals 140 damage won't be enough to kill a light, you can just put two mines on top of each other instead. Which will not only shoot a light but a medium as well, and that's because explosions will set off enemy explosives. Utilities within its splash damage range and creating a chain effect, you can add as many explosives from your entire team as you want to hit that unsuspecting enemy with the biggest, mine.
If you hold a frag grenade in your hand before you throw it, you'll see a visual trajectory of the path that it will travel. Unlike other grenades in the game, the fragment grenade will actually explode right at the end of this visual trajectory. Also quickly mentioning this for the many that somehow still don't know that there's an underhand throw in the game that is faster and shorter range.
Just hit your secondary fire key while holding a grenade to use it. You can place medium jump pads on walls and even block doorways and windows if you place them the right way, right next to the opening. If you have two mediums on the same team and both are using the healing beam, the healing effect will actually stack for twice the heals per second.
Speaking of the healing beam, the healing beam heals at the same rate as the damage to gas. During the Alien Invasion event, you can actually destroy the alien UFOs. Just throw red canisters at them, shooting explosives like an RPG or grenade launcher at him, or just throw red canisters at him, and eventually they'll also go down goo grenades and goo grenade where to create a quick bridge that you can run across, you can use the same very mechanic to patch holes in walls and most importantly floors by throwing the goo grenade where to hit the inner edge of the hole in the floor or you know wall the finals, just like many games such as Apex Legends, have a built-in mechanic called recoil.
This mechanic makes it so that as long as you're smoothly pulling your aim in one direction past a certain speed, you will get rid of most, if not all, vertical recoil, and you'll only need to compensate for the horizontal recoil. Instead, the faster you move your aim, the more recoil is removed. I'll be going more in depth on that in a later article, so make sure that you have subscribed so you don't miss it.
And of course, as I promised, I almost forgot to mention that this is definitely the rarest skin in the finals, and it's only available to 0.01% of its player base. Of its player base, the diamond M11 skin was rewarded to players who reached diamond in close beta 1, meaning that out of the game's over 10 million player base, it's only been rewarded to less than 480 people, which is pretty damn cool if you ask me, and those were 47 things that you didn't know about the finals.