The Finals Is A Flawed Masterpiece
Another example would be that damn turret ability. Who on Earth thought it would be a good idea to let you place an instant death machine with the same health as a player while letting them sit behind it with a long-range assault rifle that can one-clip even the heavy class? ridiculous; a play style like that should be defensive, not obnoxious.
Tie that to a melee archetype like the riot shield, where you can defend an objective area without just becoming a long-range death ray that sprays randomly into doorways. All of those ideas are probably really bad since I'm no game designer, but by focusing on bringing in more play styles through weapon choice, you allow flexible play expression whilst limiting, obnoxious [__]].
Competitors
It's all well and good. Shing on the game, but like I said, I love it so much, so it wouldn't be fair to not mention the context for the situation the game finds itself in.
Let's look at the games right now that are captivating players across the shooter market, so this one's a given, but we have Fortnite and we also have Call of Duty. OverWatch valerant, imagine the deaths of the Finals with a perfect game concept. Okay, let's look at Fortnite. Okay, they're adding cool mechanics and gadgets to enable different play styles.
Okay, check, let's bring that in, okay now. Call of Duty looks okay; they're cool; their weapons are cool; let's just cut and paste some of these since people know what an AK-47 is; and sniper rifles are okay. OverWatch looks like their classes in Heroes are setting them apart. Let's add some classes to our game with different mechanics and attributes.
Valerin lets you be reserved and freely pick loadouts while remaining true to an archetype through these classes. Let's all bring that in too. In the end, we have the finals, a game with fun gameplay and fun mechanics tied to character classes with a wide range of gadgets for players to have fun with.
This also allows for reserved and calculated loadouts. Creations, which is awesome on paper but is in reality an attempt at Frankenstein, What works with the big hitters in the shooter genre right now? The finals have gotten a little overly ambitious, assuming that players are going to play to new rules.
Wrong you are just going to pull players from these popular games, and they are going to stick to what they know. I wonder what happens when a Call of Duty crackhead who used to be a tight gun player gets hold of a stung gun and sweats even harder. I wonder what happens when a more reserved, hesitant valerant player gets a hold of gadgets that let them sit safely in one position and spam their way to kill safely.
Or I wonder what happens when a meta-abusing OverWatch player used to swap play styles on the Fly Maand. Is your team going to make things perfectly unfun with shields, turrets, and whatnot? Anyone who's played the new powers shift mode knows exactly what I'm talking about, especially with that last one; it's bunker comp, Reincarnated.
Okay, it's all well and good bitching about it, but how about I put my money where my mouth is right now? I'm going to load into some of these games with the mindsets I just mentioned. I'm going to load into three games: one as a Call of Duty player, one as a valiant player, and one as an OverWatch player.
Hopefully, you can visualize my points. Deploy, although I call this game a Frankenstein of popular shooters. I do think that can be said about a lot of modern games, but thankfully, the finals are actually fun. It probably wasn't fair of me to project my own ideas for the game when I'm in no way qualified to justify that as a game designer, but the frustrations still exist, and whenever I want to throttle the throats of the animals that play this game.
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