The Finals Season 2 Is Retrowave
It's very tactical. I found it very fun to open a hole beneath the objective and let the objective fall through. The heavy class does exactly the opposite; they have an anti-gravity field, which is simply a cylinder that pulls you up. It's very similar to the alien invasion in the game, where that pulls you up, and if you jump into it, if you throw something into it, if the objective is into it, everything just slowly gets pushed up to the top of the map.
I didn't find that one as useful, but it is nice to have at least one mobility tool in the heavy class. Of all of the new equipment, I think the one that people were using the most was to edit a hole in the wall. There's other new stuff in the game as well. Imark Studios said that they were very upset with the first season of ranked play; they didn't believe the match quality was very good or very fair.
I think I did a whole article talking about that, so I don't need to go into details. I will say that the finals had not the greatest ranked system that's being very generous, so for season two they're doing a complete, radical overhaul of the system, scrapping, supposedly most of the things about it, and building one that should be much better, more specifically, though they did not say so, but heavily indicated kind of between the lines or between the words that it was going to be a much stricter system so you're not going to have silvers getting matched with the top 500 anymore; it's they're going to tighten those bands up a lot better, which I'm all here for.
Of course, a new season means a new battle pass and new cosmetics. All of these are retro-wave themes. I'm trying not to curse here. I absolutely love them. There's nods to Kung Fury the movie if you've seen Tricera. Well, we probably shouldn't talk about what triceracops are; in Kung Fury, there's a character that looks like Beo from Adventure Time, or maybe fully.
There's a hacker-type character from Watchdog. There's all sorts of little article game Easter eggs. There's a little robot like Rob the robot from Smash Bros. or the actual 80s. Rob, the robot that'll sit on your shoulder, has a lot of 80s retro wave-type stuff. hacker stuff There's a lot of those face masks that glow and do different things, and 8-bit weapons.
These were insanely fun. Thus far, they were only available in the light class, but I got an 8-bit sword, which was a Minecraft sword with those jagged, pixelated edges to go and stick people with, and I think it's the lh1, which in this game is the equivalent of the M1 Grand; they made that a light weapon as well and made it like the old Nintendo light blaster.
I was so bored with it that I even added some of the Atari and Activision rainbows. I had a blast. These are cosmetics that I would absolutely buy and play with. As you can tell, I had a great time playing, guys. I'm in terrible health. My hands are burning with pain right now. I still sat down and played an hour and a half of this CU.
I just had a blast. It was so fun. The last thing to talk about is the new 5v5 mode called Power Shift. This is basically like an escort from OverWatch, so I say it's like OverWatch because it's teams of five. The finals have been teams of three; now it's teams of five. Any combination of heavy medium light and equipment that you want, and especially with the way the shields, hut, and overway look, it's very OverWatch-reminiscent.
And what you do is get on a moving platform, a big one with some limited cover, and you try to hold that platform and escort it all the way through the city to the end, which is very similar to escort or cart games, style games that I believe OverWatch at least pioneered. In this mode, I didn't particularly.
Like as much, it felt way more chaotic, but in a bad way, way more cluster; it felt insanely hard to hold down the platform from anybody or to reclaim it very much, so like a heavy-dominated mode, not so great for light and medium. I did do some fun things with the turret. Putting the turrets on the platform is pretty fun, but the problem with it is that it just turns into a big mess.
Most of the weapons and most of the gear and equipment are designed around the game mode that we already have, and when you import those and add more people, it just turns into a cluster, and since we can't curse, we'll get demonetized. Very messy, very wild, and very easy to get blown up by stupid stuff.
I will say that while playing this one, I used weapons that I wasn't as familiar with, and I also had to play with much harder enemies. I'm a guy with broken hands, and I'm playing against the top 500 people, so it's so satisfying to kill them on occasion, but this was way harder.
I got smoked in this mode, so maybe that negative experience got to me because bad got to me. Maybe when I play it with more people of an equal skill level, I'll have fun. Overall, I absolutely loved this season. It's everything right up my alley.
God, I just wish I had more time to play. This is the game that's stealing me away from Call of Duty and, God, so I hope that more of you check out season two of the finals. I had a blast. I hope you have a blast. I hope this game stays around for a long time.