Ultimate Beginner's Guide To Light Class The Finals From A Top 200 Player 2023

I guess that's just a skill issue. You can scope your stun gun for a moment to get better accuracy on a target that's relatively far from you. And, in later chapters, I'm going to explain when and where you should use your utility items to reach their full potential. Positioning and timing in the finals are far more important than flashy aim.

It doesn't matter how good of an aimer you are when you are going in one versus 10 and dying. It doesn't matter how good your tracking was if you were shooting the guy with a shield or if he's constantly getting Mercy pocketed by the medium. If you are in the wrong place at the wrong time, you're going to die, or even worse, remain useless.

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If you are approaching early, everyone will turn around and shoot your 150-HP, small, fragile light bulb. If you are approaching late, your team is already at a severe disadvantage because they have to spend offensive cooldowns trying to protect themselves because there is not enough sustain with a single medium, and they are forced to play in a bad position because of you.

Even if you somehow win the fight because enemy players played badly, don't forget that there are third parties. Don't forget that there are fourth parties, and yeah, that's going to be rough, man. Ideally, you want to use your heavy player as a shark bait; he's going to be the one that has to start the fight, or at least make them think that he is starting the fight.

Maybe he shoots in their direction. Maybe he puts up a bubble, maybe he uses a taunt, and he's like, Look at me. I am here. It's infinitely easier to clitch stun and frag people when they are semi-stationary scoping, zoned in on your heavy player while you are setting up behind them and preparing your sneaky, beaky assassination.

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The major problem with most light players is that they think they can get away with dying, especially dying alone in the middle of three teams fighting while you are protecting cash out on the other side of the map. How many times have you seen your light player running to the other cash out on the other side of the map and dying there, and now you are getting completely cooked two versus three?

and there are always six more Pepega players on the enemy teams who would gladly sacrifice their lives. Just to have a net negative situation as a result, you guys now are out of position, you don't have any offensive cooldowns, and most importantly, you don't have any time to steal or defend the cash out tragedy, to say the least when it comes to your glitch and Frack usage.

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You want to set them up as your team goes in because if you don't finish your targets, they tend to get healed or escape. Imagine the situation where you are approaching a medium-to-heavy composition in a close-quarter environment. One glitch and a fragment will drastically change the amount of time and resources that you and your team will have to spend fighting them.

They will not be able to use the jump pad or an RPG. You know that he knows that you've wasted your perfect window of opportunity and that you are an idiot. And if I were to be you, I would be a little bit sad in that situation, and of course, don't forget about third parties and fourth parties. The longer it takes for you to kill, the first team will time, and the second and third teams will have to completely cook you on the point after because you're going to be exhausted from cooldowns and out of position.

Yeah, very bad. Sometimes you just have the option to glitch and frag due to the map layout or other factors, such as High Ground Advantage when they are above you or your team's inability to catch up and start the fight in time while you see a prey, a slow gazelle that you can actually eat alive while no one is looking at you.

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It's very important to be patient, gather information, and try to pick off a medium or a light player that's out of position with a quick invis stun double shotgun in this combination. Perhaps you would also want to cancel the resurrect with the glitch grenade if you are smart about it. You just play it safe in a three-versus-two situation.

Your team has a massive advantage, and you just have fun playing against the medium or distracting the heavy while your team is tearing them apart. Take care.

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In this guide I'll share the easiest and most effective way to dominate ranked tournaments on light class in the finals. We will go over best team compositions for light, best light build, best light weapons, abilities and gadgets to use, when and how to play around the cashout. I will share advanced tips and tricks when it comes to positioning and engaging.
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